In the event that Mut 24 coins was released one year later it was evident that a large portion of the excitement were derived from the sheer quantity of polygons and the real emotion that appeared on the player's face. But in Madden it was all about the variety of animation and the dynamic scenarios that were played out during the course of a game.

Madden 24 can be restricted at times, particularly when you revisit the game now, because the playbooks weren't as varied on defense or offense however, many of the flaws were overlooked since it was way ahead of anything else that came out in the same time. It was hard to imagine gameplay scenarios like a player getting hit as he attempts to leap into a pile of debris in any other game in the world at the time.

Another factor that made Madden 24's unique feel is its "maximum passes" system that was in place. The passing process can be a bit floating at times (arguably the most common issue with previous editions of the Madden series through its existence) However, you were able to have the ability to control your passes using an analog sticks. This meant you could direct the receiver, throw in front of him, and then on. This is very similar to the method we'd encounter in other football games in the future however it was very new at the time, and it holds up to the test of time.

This passing system was a good one it meant that I didn't really need to play the ball as often. It was probably for the better since it was difficult to break big-time run in Madden 24. Furthermore, dropping passes between defensive players in the secondary area was an immense dopamine rush in comparison the breaking of a standard long run.

Another thing that added to the qualities that made Madden 24 so impressive in the field was the ability to respond. It's reasonable to think that "usering" will begin to become the norm in Madden in the near future however Madden 24 was initially better at responding in this aspect. It was very easy switching to the nearest defender, and switch over to the receiver, then attempt to make a play from the air. Even though pressing a button to speed-up or boost a movement was an entirely new concept in a few ways the way you moved around was extremely quick and responsive. There was not any moves that you could perform for defensive linemen, or as a running defender, therefore each cheapest Madden 24 coins would expand much more in this regard as we progressed into the decade of 2000.