This is likely to be among the most significant improvements for the coming year. Every incomplete pass shouldn't be an INT or drop. (Sliders can at the very least aid in this). I'm with Ryan. Mut 25 coins has some areas of similar nature that need improvement. Let's talk about offense. What are you guys doing and getting success with the ball? Do you have any ideas that seem to be too powerful or uncontrollable?

I've not tried it out for myself However, I've heard that when you make an aggressive route using an incoming receiver, the receiver is always completely free. Apart from that I think the offensive play has been very good and authentic. I haven't seen many games with score of at least + from both sides however and it would be great to play 15-minute quarters in which you actually get scores of 17-16. for instance.

Mesh play and HB screens are said to be very effective. The idea of throwing a fly-route against coverage of press works frequently and especially in opposition to the CPU. EA has done a great job in making Aggressive Catch not as much of an obstruction. The majority of balls are broken or jarred loose, just as they ought to be. I'm still not a fan the situation where you knock an opponent on the third down, on a route that is an initial down. However, this bizarre acceleration somehow puts him behind the LOS by about 4 yards. Then you are forced to punt.

I'm having some success in running out of the gun. To me, patience and not pressing using the turbo function until I spot a the hole and then accelerating through it will make the virtual coach of my RB content. I am a fan of the cheap Madden nfl 25 coins game on screen but some of the ambiguous coverages make me call audibles to avoid fear. Err it's behind the first down line and not LOS. I'm with Mike and with him on certain WR screens, the momentum could cause you to lose your balance when you need to get your feet in the dirt/turf to get north./south.